NP% per hit =
(17) Round Down(
(18) Round Down(
(19) offensiveNPRate
(20) * (firstCardBonus + (cardNpValue * max(1 + cardMod, 0)))
(21) * enemyServerMod
(22) * (1 + npChargeRateMod)
(23) * criticalModifier
)
(24) * overkillModifier
)
Mapping of damage formula terms to buff actions:
Other constants lookup:
cache.replaced.battleInfo.userSvt.tdRate
NP% per hit =
Round Down(
(25) Round Down(
(26) defensiveNPRate
(27) * enemyServerMod
(28) * (1 + npChargeRateMod)
(29) * (1 + defensiveChargeRateMod)
)
* overkillModifier
)
Mapping of damage formula terms to buff actions:
Other constants lookup:
cache.replaced.battleInfo.userSvt.tdAttackRate
(Note that this is a different variable from the enemyServerMod in the attacking NP formula above. They are usually the same but they can be different.)