fgo-docs

Floating-point format

If possible, use 32-bit floating-point numbers for calculation in FGO. Here are several examples of how to to do it in several languages:

let f = (v) => Math.fround(v),
    perhit = f(25),
    cardBonus = f(f(1) + f(f(6) * f(f(1) + f(f(800) / f(1000))))),
    finalEnemyMod = f(1),
    gainBonus = f(f(1) + f(300) / f(1000)),
    critBonus = f(2),
    base_gain_no_round = f(f(f(f(perhit * cardBonus) * finalEnemyMod) * gainBonus) * critBonus);

console.log(Math.floor(base_gain_no_round));
console.log(base_gain_no_round);
console.log(cardBonus);
console.log(gainBonus);

The expected base NP gain output is 766. If 64-bit floating-point is used, the result will be 767.

If you start the calculation from the numbers the game stores (200, 300, ... which are what the API returns), the boundary between int and float are pretty clear. Buffs' values are summed up in ints and then divided by 1000f when applicable.

Test cases